This project explores the intersection of clothing and immersive environments. Technology and fashion are becoming increasingly interconnected and this is especially useful in creating viewing experiences centered around clothing. Fashion shows are being reimagined as interactive game environments, and there is an opportunity to expand the world of fashion into the digital realm by designing spaces and experiences that help shape the future of personal expression in digital environments, as well as the evolution of digital runways and shopping. My research on this intersection was conducted through an iterative design of a walk-through environment that serves as a display space for digital clothing. Some of the clothes I displayed were created in Marvelous Designer and textured in Substance Painter, while some assets were my own clothes that were 3D scanned using peel 3D scanner. My goal for the visual direction of the space was to blend the indoor and the outdoor, nature and the human-made. I wanted to achieve this through contrasting materials which is why I used Unreal Engine. This project helped me gain a better understanding of the role of immersive experiences in fashion.
Textures captured using the peel 3D scanner:
3D scans of items before being edited in Maya and Mudbox
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