“GaleréVR” is a virtual reality-based art gallery. The purpose of this virtual space is to provide technology-based artists and designers the opportunity to exhibit work in a digital environment. This space is an opportunity for new forms of art production and consumption as it calls for innovative works that do not translate in physical spaces. The main design objective was the accessibility to people with a lack of access to gallery life, such as people living in remote areas. The environment was assembled and lit in Unreal Engine.
Collaboration with John Walker (johnwalker.run) and Dylan Burgess (dylanburgess.com)
Outcomes: Broader understanding of Unreal Engine level design and Maya to Unreal workflow, learned how to use vector shapes to create 3D geometry