Arcade cabinet modeled in Maya, textured in Substance Painter, and rendered in V-Ray.
It is based on one of my favorite games as a child, Hugo by Silverrock Productions (ITE).
Outcomes: Experimentation with painted textures & normal maps and prop 3D modeling
It is based on one of my favorite games as a child, Hugo by Silverrock Productions (ITE).
Outcomes: Experimentation with painted textures & normal maps and prop 3D modeling