







Viking World is a 2D game prototype I designed to practice creating visual elements and identity for platformer games. I focused on creating a cohesive visual style for the level design, UI/UX elements, start screens, instructions, characters, props, and icons. This game has horizontal navigation with objects that can be moved by a character and platforms that players can jump on. The game is based on a collaborative concept where players must collect the props and avoid hazards in order to maintain the well-being of the village, expand it and attract more characters to it. In order to be successful, the players must perform certain tasks as instructed by the dialogue boxes. The prototype graphic design was created using Adobe Illustrator.