




This interior castle environment was modeled in Autodesk Maya and all assets were textured in Substance Painter. I created a crystal fracture simulation in Cinema 4D using the Voronoi Fracture, Time effectors, and Plain effectors combined with the linear fields. The simulation was then baked and imported into Maya where I rendered the animation using V-Ray. Outcomes: Learned how to make the animation and export from Cinema 4D to Maya & broader understanding MoGraph effectors