A 3D game prototype made in Unity within one month for my graduate Computer Game Art and Design class at The Ohio State University. The player utilizes a grappling surface mechanic (right mouse click), manifested as a bee that flies from flower to flower in order to navigate multiple islands to reach the goal. The player is able to left-click on honey jars to collect them in order to activate bridges that will take them from island to island. The player can also slowly move around and push certain objects to explore the world but the timer acts as a motivator to grapple onto flowers in order to complete the game on time. The aesthetic for this project was low poly with a custom skybox lighting I created in Photoshop.